Othovar Baron
Male Halfling Adventurer
He is an adult halfling with hazel eyes, dyed rainbow hair in braids, bushy sideburns, and medium brown skin.
Personality Traits: Downbeat, Jovial, Daring.
Alignment: neutral.
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: None
Settlement: Whittingdown (immigrated from Vacaworth)
Mother: Rhodelida Baron (Deceased)
Father: Grinho Baron
Siblings
- Drogo Baron - age 40 ♂
Half-Siblings (Father's Side)
- Isummir Baron - age 21 ♂
- Paladad Baron - age 15 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 10 | 10 | 11 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 20 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortbow. Ranged Weapon Attack: +4 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Intimidation +2
Abilities:
- Lucky. When Othovar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Othovar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Othovar can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Othovar can take an additional action on their turn.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 10 matches. | ||
| 1 | 5 gp | Amulet | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 4 gp 4 sp 5 cp | Money Pouch | Othovar's money pouch. It has 2 gp, 24 sp and 5 cp in it. | ⅝ lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |