Eredlbo Leach
Male Halfling Housekeeper
He is an adult halfling with amber eyes (behind a pair of spectacles), a dark-brown quiff, bushy sideburns, and light brown skin.
Personality Traits: Idealistic, Tolerant.
Alignment: neutral good.
Born: 752 AC (Age 48)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Vacaworth
Mother: Caramera Leach (Deceased)
Father: Guidoc Leach
Siblings
- Togonus Leach - age 64 ♂
- Pervma Vail - age 60 ♀
- Novice Aladi Leach - age 58 ♂
- Pansta Leach - age 54 ♀
- Bilbolo Leach - age 49 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 10 | 12 | 11 | 11 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Eredlbo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Eredlbo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Eredlbo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 sp | A solid gilded copper arm ring | A chorded gilded copper band, worn around the upper arm. | |
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 sp 1 cp | Money Pouch | Eredlbo's money pouch. It has 2 sp and 1 cp in it. | ¹⁄₁₆ lb. |
| 1 | Old pipe | A filthy old clay pipe. |