Faithful Orwin Oldshoulder
Male Dwarven Cleric
He is an elderly dwarf with brown eyes, a bald head, a long beard, and dark brown skin.
Personality Traits: Secretive, Serious, Unperturbed.
Alignment: chaotic neutral.
He is a follower of Caspio. (CG)
Born: 596 AC (Age 204)
Orientation: Hetrosexual
Home: Temple of Caspio
Settlement: Pewterridge
Mother: Iuliana Boon (Deceased)
Father: Borrór Oldshoulder (Deceased)
Siblings
- Kiduin Oldshoulder - age 192 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 14 | 15 | 12 | 12 |
| -2 | +2 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 36 | 12 | 25 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +4, Persuasion +4
Abilities:
- Dwarven Resilience. Orwin has advantage on saving throws against poison, and they have resistance against poison damage.
- Spellcasting. Orwin is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 cp | A solid pewter neck ring | A chorded pewter band, with a loop clasp, worn around the neck. | |
| 1 | Comb | A comb. | ||
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 4 sp | Large silver ear hoop | A large silver hoop earring. | |
| 1 | 16 gp 3 sp 8 cp | Money Pouch | Orwin's money pouch. It has 16 gp, 2 sp and 18 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |