Faithful Orwin Oldshoulder

Male Dwarven Cleric

He is an elderly dwarf with brown eyes, a bald head, a long beard, and dark brown skin.

Personality Traits: Secretive, Serious, Unperturbed.

Alignment: chaotic neutral.

He is a follower of Caspio. (CG)

Born: 596 AC (Age 204)

Orientation: Hetrosexual

Home: Temple of Caspio

Settlement: Pewterridge

Mother: Iuliana Boon (Deceased)

Father: Borrór Oldshoulder (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 14 15 12 12
-2 +2 +2 +1 +1

ACHPPassive
Perception
Speed
12 36 12 25 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +4, Persuasion +4

Abilities:

  • Dwarven Resilience. Orwin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Spellcasting. Orwin is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 7 cp A solid pewter neck ring A chorded pewter band, with a loop clasp, worn around the neck.
1 Comb A comb.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 4 sp Large silver ear hoop A large silver hoop earring.
1 16 gp 3 sp 8 cp Money Pouch Orwin's money pouch. It has 16 gp, 2 sp and 18 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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