Faarkûn Ironquench

Female Dwarven Monk

She is an adult dwarf with grey eyes, long flowing auburn hair, a big bushy beard, and light brown skin.

Personality Traits: Energetic, Kind.

Alignment: chaotic good.

She is a follower of Solina. (LG)

Born: 708 AC (Age 92)

Orientation: Homosexual

Home: None

Settlement: Mines of Glalin

Spouse: Thrbun Ironquench (Deceased)

Mother: Kióin Goldmark

Father: Jabez Goldmark (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 14 7 8 11
-2 +2 -1 -1

ACHPPassive
Perception
Speed
9 22 9 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +1, Acrobatics +2

Abilities:

  • Dwarven Resilience. Faarkûn has advantage on saving throws against poison, and they have resistance against poison damage.
  • Martial Arts. As a bonus action, Faarkûn can dodge, disengage, dash, or make an unarmed strike.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Rarity Description Weight
10 5 cp Dart common A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown ¼ lb.
1 Four-leaf clover common Some say that four-leaf clovers are a good luck charm.
1 2 sp Greatclub common A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 2 gp 9 sp 5 cp Money Pouch common Faarkûn's money pouch. It has 29 sp and 5 cp in it. ⅝ lb.
1 2 gp Ornate Key common An ornate key with "Thrbun" engraved on it. The dwarven equivalent of a wedding ring.
1 5 cp Painted wood necklace common A string of very large painted wooden beads.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 25 gp 3 sp 5 cp Quartz earrings uncommon A pair of gilded copper earrings, with large quartz stones inset.
1 80 gp Wind-up music box uncommon Plays music when powered. A lever on the side allows selection from a number of musical compositions.

The music box has a key which when wound for 6 seconds (1 turn) powers the music box for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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