Frerar son of Dwalirin
Male Dwarven Veteran Adventurer
He is an elderly dwarf with amber eyes, balding silver hair, a moustache, and dark brown skin.
Personality Traits: Unperturbed, Evasive.
Alignment: chaotic neutral.
Born: 600 AC (Age 200)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Mines of Glalin
Spouse: Kibáin Sharpstrut (Deceased)
Mother: Narrór Tinleg (Deceased)
Father: Dwalirin son of Óióni (Deceased)
Children
- Kilbun son of Frerar - age 53 ♂
- Dwaliórói son of Frerar - age 52 ♂
Siblings
- Óióni son of Dwalirin - age 227 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 11 | 11 | 11 | 8 | 13 |
| -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 44 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +3, Animal Handling +3
Abilities:
- Dwarven Resilience. Frerar has advantage on saving throws against poison, and they have resistance against poison damage.
- Action Surge. Once per day, Frerar can take an additional action on their turn.
- Multiattack. Frerar attacks twice.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 3 gp 7 sp 8 cp | Money Pouch | Frerar's money pouch. It has 1 gp, 27 sp and 8 cp in it. | ¾ lb. |
| 1 | 2 gp | Ornate Key | An ornate key with "Kibáin" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | Picture of a house | A printed image made using a Mirror of Frozen Image. It depicts a house. | ||
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |