Arabella Meadows

Female Human Arch-Druid's Apprentice

She is an adolescent human with brown eyes, long tied back brown hair, and black skin.

Personality Traits: Secretive.

Alignment: neutral.

Born: 783 AC (Age 17)

Orientation: Hetrosexual

Home: Briggs' Mystical Apothecary

Settlement: Hertleigh

Mother: Enid Meadows (Deceased)

Father: Carl Meadows

Statistics

STRDEXCONWISINTCHR
8 11 11 13 11 13
-1 +1 +1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +2, Arcana +2

Abilities:

  • Wild Shape. Arabella can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Arabella is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Lurgid bee" By Peree Doolapup

A collection of pretty awful experimental poems.
5 lbs.
1 5 gp "No mysterious challenge" By Mîbun Curry

Not a particularly famous book and a disappointing read.
5 lbs.
1 Button A loose green button.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 sp Money Pouch Arabella's money pouch. It has 20 cp in it. ⅜ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 Twine A short length of twine. Just a few foot long.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

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