Nerdanna Vikynash
Female Elven Arch-Druid's Apprentice
She is an adolescent elf with brown eyes, scruffy black hair, and black skin.
Personality Traits: Irritable, Responsible, Unperturbed.
Alignment: neutral.
Born: 778 AC (Age 22)
Orientation: Bisexual
Home: Auglarr's Enigmatic Apothecary
Settlement: Val Vanndir
Mother: Yavandel Rinduidis Vikynash
Father: Elegos Saerodreor Phent
Siblings
- Serinril Vikynash - age 20 ♀
- Amarrda Vikynash - age 17 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 9 | 13 | 8 | 13 |
| +1 | +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +3, Nature +1, Medicine +3
Abilities:
- Fey Ancestry. Nerdanna has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Nerdanna can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Nerdanna is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Dice | A standard six-sided die. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 2 gp 1 sp 7 cp | Money Pouch | Nerdanna's money pouch. It has 20 sp and 17 cp in it. | ¾ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1,000 gp | Spyglass | Objects viewed through a spyglass are magnified to twice their size. | 1 lb. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |