Dolph Oldhole

Male Halfling Vegetable Farmer

He is an adult halfling with amber eyes, scruffy dyed auburn hair, bushy sideburns, and light brown skin.

Personality Traits: Honest, Mean, Downbeat.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 755 AC (Age 45)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Othostead

Spouse: Carameda Oldhole

Mother: Lissose Oldhole

Father: Gundaph Oldhole (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 12 11 8 10
+1 +1 -1

ACHPPassive
Perception
Speed
11 7 10 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +1

Abilities:

  • Lucky. When Dolph rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Dolph has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Dolph can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 50 gp Draft Horse common
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Carameda" engraved on the inside.
1 2 gp Holy Symbol (Xor) common A holy symbol in the shape of crossed swords.
1 9 sp 9 cp Money Pouch common Dolph's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 Twine common A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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