Meriic Whimward
Male Halfling Housekeeper
He is an adult halfling with one amber eye (his left is covered by an eye-patch), a auburn and grey streaked quiff, a long beard, and medium brown skin.
Personality Traits: Idealistic, Kind, Serious.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 748 AC (Age 51)
Orientation: Hetrosexual
Home: The Sailor's Arms Tavern
Settlement: Odinworth (immigrated from Othostead)
Spouse: Regida Whimward
Mother: Pearnda Whimward (Deceased)
Father: Griffim Whimward (Deceased)
Siblings
- Primana Whimward - age 61 ♀
- Frodohob Brightquench - age 56 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 9 | 11 | 9 | 11 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Meriic rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Meriic has advantage on saving throws against being frightened.
- Halfling Nimbleness. Meriic can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "A game of mistars" |
By Induilawen Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis. |
5 lbs. |
| 1 | Child's drawing | A child's drawing of a horse. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Regida" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 1 gp 2 sp 7 cp | Money Pouch | Meriic's money pouch. It has 1 gp and 27 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 gp 2 sp 5 cp | Quartz earring | A gold earring, with a small quartz inset. | |
| 1 | 5 sp | Silver signet ring | A silver band, shaped with flat section embossed with the whimward family crest. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |