Samunth Heaphouse

Female Halfling Arch-Druid's Apprentice

She is an adolescent halfling with grey eyes, long strawberry hair with a fringe cut, and light pink skin.

Personality Traits: Idealistic, Evasive, Unperturbed.

Alignment: neutral.

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Maccus' Apothecary

Settlement: Elbaton

Mother: Samiks Heaphouse

Father: Silas Heaphouse

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 13 7 11
-2 +1 +1 -1

ACHPPassive
Perception
Speed
12 16 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +3, Religion +1

Abilities:

  • Lucky. When Samunth rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Samunth has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Samunth can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Samunth can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Samunth is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 20 gp "Poisons and Antidotes" common By Galionan Auglaraan

A exhaustive guide to the symptoms of various poisons, and the creation of antitoxin. When making a medicine check to identify a poison, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 50 gp Alchemist's supplies common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
2 Dice common A standard six-sided die.
1 5 sp Javelin common A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 9 sp 4 cp Money Pouch common Samunth's money pouch. It has 7 sp and 24 cp in it. ⅝ lb.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 28 gp 5 sp Topaz necklace uncommon A electrum necklace, with a small topaz gem hanging from it.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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