Samunth Heaphouse
Female Halfling Arch-Druid's Apprentice
She is an adolescent halfling with grey eyes, long strawberry hair with a fringe cut, and light pink skin.
Personality Traits: Idealistic, Evasive, Unperturbed.
Alignment: neutral.
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Maccus' Apothecary
Settlement: Elbaton
Mother: Samiks Heaphouse
Father: Silas Heaphouse
Siblings
- Gildana Binkley - age 27 ♀
- Faraho Heaphouse - age 21 ♂
- Roburduc Heaphouse - age 20 ♂
- Isummir Heaphouse - age 17 ♂
- Gelilda Heaphouse - age 12 ♀
- Cara Heaphouse - age 11 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 13 | 7 | 11 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +3, Religion +1
Abilities:
- Lucky. When Samunth rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Samunth has advantage on saving throws against being frightened.
- Halfling Nimbleness. Samunth can move through the space of any creature that is of a size larger than small.
- Wild Shape. Samunth can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Samunth is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 20 gp | "Poisons and Antidotes" | common |
By Galionan Auglaraan A exhaustive guide to the symptoms of various poisons, and the creation of antitoxin. When making a medicine check to identify a poison, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 50 gp | Alchemist's supplies | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 5 sp | Javelin | common | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 9 sp 4 cp | Money Pouch | common | Samunth's money pouch. It has 7 sp and 24 cp in it. | ⅝ lb. |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 28 gp 5 sp | Topaz necklace | uncommon | A electrum necklace, with a small topaz gem hanging from it. | |
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |