Gildaan Shaffer
Female Halfling Housekeeper
She is an adult halfling with hazel eyes (behind a pair of spectacles), short curly dark-brown hair, and dark brown skin.
Personality Traits: Honest, Tolerant.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Shaffer-Heaphouse's Roofers
Settlement: Elbaton
Mother: Camelicara Shaffer
Father: Ilimas Shaffer
Siblings
- Selindanna Shaffer - age 39 ♀
- Esteira Hale - age 36 ♀
- Holman Shaffer - age 23 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 11 | 8 | 8 | 10 |
| +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 9 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +1
Abilities:
- Lucky. When Gildaan rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Gildaan has advantage on saving throws against being frightened.
- Halfling Nimbleness. Gildaan can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 5 sp | A bracelet | A cord of platted leather with a small number of mithral beads. | |
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 9 sp 9 cp | Money Pouch | Gildaan's money pouch. It has 2 gp, 8 sp and 19 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pouch of mint | A small pouch containing dried mint. It has lost its potency. |