Obolill Fay-John
Male Halfling Housekeeper
He is an adult halfling with brown eyes, scruffy dark-brown hair, bushy sideburns, and medium brown skin.
Personality Traits: Extroverted, Mean.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 741 AC (Age 59)
Orientation: Hetrosexual
Home: Chambers' Second Hand Old-Clothes
Settlement: Elbaton
Mother: Savania Fay-John (Deceased)
Father: Marrogo Fay-John (Deceased)
Siblings
- Redido Fay-John - age 82 ♂
- Roderiballbo Fay-John - age 78 ♂
- Amarlda Corey - age 70 ♀
- Bilbho Fay-John - age 66 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 10 | 8 | 10 | 9 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Lucky. When Obolill rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Obolill has advantage on saving throws against being frightened.
- Halfling Nimbleness. Obolill can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 5 sp | Clothes, common | 3 lbs. | |
| 1 | 23 gp | Elaborate Quartz broach | An elaborate gold broach, with a 2 medium quartz gems inset. | |
| 1 | 2 gp 8 sp 8 cp | Money Pouch | Obolill's money pouch. It has 1 gp, 17 sp and 18 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 17 gp 8 sp 5 cp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate gilded copper shoulder clasps, with 13 small quartz stones between them. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. |