Ailova Barrett-Heaphouse
Female Halfling Grocer's Assistant
She is an adult halfling with grey eyes, long dark-brown hair with a fringe cut, and light brown skin.
Personality Traits: Kind, Tense, Tolerant.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 740 AC (Age 60)
Orientation: Hetrosexual
Home: Barrett-Heaphouse's Grocers and Sundries
Settlement: Elbaton
Spouse: Orgulasfo Barrett-Heaphouse
Mother: Dinenia Binkley
Father: Stuart Binkley (Deceased)
Children
- Dinenia Barrett-Heaphouse - age 30 ♀
- Bladuald Barrett-Heaphouse - age 14 ♂
Siblings
- Osbert Binkley - age 74 ♂
- Angelnda Cummins - age 67 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 8 | 9 | 10 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Ailova rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Ailova has advantage on saving throws against being frightened.
- Halfling Nimbleness. Ailova can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 6 gp 4 sp 3 cp | Elaborate Quartz broach | An elaborate pewter broach, with a 5 small quartz gems inset. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Orgulasfo" engraved on the inside. | |
| 1 | 8 gp 4 sp | Grandiose Quartz necklace | A silver necklace, with a string of 6 small quartz gems. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 3 sp 1 cp | Money Pouch | Ailova's money pouch. It has 2 gp, 3 sp and 1 cp in it. | ⅛ lb. |