Savania Barrett

Female Halfling Druid

She is an adult halfling with hazel eyes, long tied back light-brown hair, and medium brown skin.

Personality Traits: Daring, Kind, Honest.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 736 AC (Age 64)

Orientation: Hetrosexual

Home: Maccus' Apothecary

Settlement: Elbaton

Mother: Jemirabll Barrett (Deceased)

Father: Orlanrad Barrett (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 11 10 9 11
+1

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +2, Animal Handling +2

Abilities:

  • Lucky. When Savania rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Savania has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Savania can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Savania can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Savania is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Negotiable Griffon figurehead of heavy soothing uncommon A ship's figurehead in the shape of a Griffon. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Griffon figurehead attached, if you concentrate your mind, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The figurehead feels unusually heavy, four times the weight of an average figurehead.
1 5 gp Healer's Kit common This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 5 sp Javelin common A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 1 gp Money Pouch common Savania's money pouch. It has 9 sp and 10 cp in it. ⅜ lb.
1 Old pipe common A filthy old clay pipe.
1 5 gp Padded common Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 1 gp Sprig of mistletoe common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

Send Feedback