Gerald Diggleville
Male Human
He is an elderly human with amber eyes (behind a pair of spectacles), a shaved head, stubble, and light pink skin.
Personality Traits: Unperturbed, Pessimistic.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 746 AC (Age 54)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Nigoton
Mother: Bernice Diggleville (Deceased)
Father: Wallace Diggleville (Deceased)
Siblings
- Rogerius Diggleville - age 57 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 8 | 7 | 11 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Organised Crime" | This book appears to contain the constitution and bylaws of a thieves guild. | 5 lbs. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 gp 5 sp | Electrum signet ring | A electrum band, shaped with flat section embossed with the diggleville family crest. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 1 sp 5 cp | Gardening Gloves | Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 9 sp 1 cp | Money Pouch | Gerald's money pouch. It has 18 sp and 11 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
¼ lb. |
| 1 | 2 cp | Thin pewter ear ring | A thin hoop of pewter wire, worn as an earring. |