Joel Kenney
Male Human Bandit
He is an adult human with blue eyes, scruffy light-brown hair, a clean shaven face, and light brown skin.
Personality Traits: Irritable, Tense.
Alignment: neutral.
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: None
Settlement: Middlebourne
Mother: Brigida Kenney
Father: Fredrick Kenney
Siblings
- Josie Bankgins - age 34 ♀
- Ray Kenney - age 33 ♂
- Barbara Stone - age 33 ♀
- Elinor Fry - age 22 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 8 | 9 | 10 | 11 | 10 |
-2 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +1, Perception +2, Deception +2
Abilities:
- Sneak Attack. Once per turn, Joel can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Joel knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 6 gp 2 sp 7 cp | Money Pouch | Joel's money pouch. It has 6 gp and 27 cp in it. | ⅝ lb. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |
1 | Twine | A short length of twine. Just a few foot long. |