Albin Stone

Male Human Poacher

He is an adult human with hazel eyes, a shaved head, a clean shaven face, and medium brown skin.

Personality Traits: Tense, Shy.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: None

Settlement: Middlebourne

Mother: Gunnore Stone (Deceased)

Father: Louis Stone (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 9 10 11 10
-2

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Deception +2

Abilities:

  • Sneak Attack. Once per turn, Albin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Albin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 Fresh apple A fresh apple.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 9 sp 6 cp Money Pouch Albin's money pouch. It has 2 gp, 19 sp and 6 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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