Everard Meadows-Taillour
Male Human Angler
He is an adult human with amber eyes, strawberry hair in a plait, a full beard, and light pink skin.
Personality Traits: Patient, Upbeat.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 752 AC (Age 49)
Orientation: Homosexual
Home: Pond
Settlement: Ulversridge (immigrated from Middlebourne)
Spouse: Warren Meadows-Taillour (Deceased)
Mother: Honora Meadows (Deceased)
Father: Guy Meadows (Deceased)
Children
- Cuthbert Stone (Adopted) - age 17 ♂
Siblings
- Aylewynus Meadows - age 49 ♂
- Sidney Meadows - age 47 ♂
- Thomasin Welch - age 44 ♀
- Joel Meadows - age 40 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 11 | 7 | 12 | 10 |
| -2 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 6 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | "The Magic of Herbs: Healing Made Easy" |
By Doe Green A book of traditional healing and treatments. Mostly incorrect. |
5 lbs. |
| 1 | 2 sp 5 cp | Engraved gilded copper ring | A gilded copper ring, with distinctive human engraving. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Warren" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 9 sp 9 cp | Money Pouch | Everard's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 4 | Rusty nail | A rusty old nail. | ||
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |