Patron Elbedir Chetlock
Female Elven Cleric
She is an adult elf with grey eyes, short auburn hair in a side parting, and light brown skin.
Personality Traits: Shy, Unperturbed.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 598 AC (Age 203)
Orientation: Homosexual
Home: Temple of Marlon
Settlement: Eldal Tortel (immigrated from Smonby)
Spouse: Donnatha Chetlock (Deceased)
Mother: Indisdis Galadth Tessiath (Deceased)
Father: Galdlas Felagon Tessiath (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 13 | 11 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 30 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +4, Religion +3, Persuasion +3
Abilities:
- Fey Ancestry. Elbedir has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Spellcasting. Elbedir is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(3 slots):
-
3rd-level
(2 slots):
Spoken Languages: Common, Elvish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Donnatha" engraved on the inside. | |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 9 gp 1 sp | Money Pouch | Elbedir's money pouch. It has 9 gp and 10 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |