Marshall Humphry

Male Elven Housekeeper

He is an adult elf with copper eyes (the right of which is glass), black hair in a bun, a clean shaven face, and medium brown skin.

Personality Traits: Mean.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 414 AC (Age 386)

Orientation: Bisexual

Home: Keleran's Handcrafted Cobblers

Settlement: Exeby

Spouse: Galadda Humphry

Mother: Anelin Keleran

Father: Watkin Humphry (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 14 8 10 8 11
-2 +2 -1 -1

ACHPPassive
Perception
Speed
12 3 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, History +1

Abilities:

  • Fey Ancestry. Marshall has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "My boring cat" By Ogglekand Songfoot

Not a particularly famous book, but a page-turner.
5 lbs.
1 Comb A comb.
1 1 gp 5 sp Electrum ear stud A plain electrum stud, with a pin & clasp.
1 10 gp 7 sp 5 cp Engraved Quartz-studded ring A gold ring, with 2 medium quartz stones inset and fine engraving work.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Galadda" engraved on the inside.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 1 gp 8 cp Money Pouch Marshall's money pouch. It has 8 sp and 28 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

Download as Fantasy Grounds NPC

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