Fatinth Combs-Patterson
Female Halfling Arch-Druid's Apprentice
She is an adolescent halfling with brown eyes, scruffy black hair, and medium brown skin.
Personality Traits: Idealistic, Daring.
Alignment: neutral good.
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Primrosema's Enchanted Apothecary
Settlement: Leatherland
Mother: Geliila Combs-Patterson
Father: Bulambad Combs-Patterson
Siblings
- Primulnd Combs-Patterson - age 12 ♀
- Amond Combs-Patterson - age 6 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 11 | 13 | 10 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Survival +3
Abilities:
- Lucky. When Fatinth rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fatinth has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fatinth can move through the space of any creature that is of a size larger than small.
- Wild Shape. Fatinth can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Fatinth is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 2 | Broken arrow | common | A broken arrow, missing its tip. | ||
| 1 | 5 gp | Herbalism Kit | common | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | common | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 4 cp | Large pewter ear hoop | common | A large pewter hoop earring. | |
| 1 | 2 gp 2 sp 3 cp | Money Pouch | common | Fatinth's money pouch. It has 2 gp and 23 cp in it. | ½ lb. |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 15 gp 7 sp 5 cp | Tourmaline gilded copper gorget | common | A heavy gorget made of gilded copper, studded with a small tourmaline. | |
| 1 | 80 gp | Wind-up music box | uncommon |
Plays music when powered. A lever on the side allows selection from a number of musical compositions. The music box has a key which when wound for 6 seconds (1 turn) powers the music box for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |
|
| 1 | 10 gp | Yew wand | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |