Anchro Jenkins
Male Longfoot Veteran Adventurer
He is an elderly longfoot with grey eyes, a bald head, a clean shaven face, and light pink skin.
Personality Traits: Candid, Optimistic, Mean.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 727 AC (Age 73)
Orientation: Homosexual
Home: Adventurer's Guild Hall
Settlement: Leatherland
Spouse: Kheyereep Jenkins (Deceased)
Mother: Pimpeda Jenkins (Deceased)
Father: Elias Jenkins (Deceased)
Siblings
- Lindada Burrel - age 58 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 12 | 10 | 11 | 9 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 40 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Sickle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Insight +3, Perception +3
Abilities:
- Lucky. When Anchro rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Anchro has advantage on saving throws against being frightened.
- Halfling Nimbleness. Anchro can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Anchro can take an additional action on their turn.
- Multiattack. Anchro attacks twice.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Amulet | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Kheyereep" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Anchro stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp 3 sp 2 cp | Money Pouch | Anchro's money pouch. It has 5 gp, 1 sp and 22 cp in it. | ½ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |