Lionel Combs

Male Halfling Noble

He is an elderly halfling with grey eyes, thin scruffy dyed red hair, a long beard, and olive skin.

Personality Traits: Downbeat, Pessimistic, Impatient.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 705 AC (Age 95)

Orientation: Hetrosexual

Home: Combs' Manor

Settlement: Leatherland

Spouse: Mimos Combs (Deceased)

Mother: Bellne Combs (Deceased)

Father: Wymer Combs (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 11 11 12
-2 +1 +1

ACHPPassive
Perception
Speed
11 12 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +3

Abilities:

  • Lucky. When Lionel rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Lionel has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Lionel can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Negotiable Disappearing fortune chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "science". The stick is long enough to write "science" 8 times. When you use the stick to write the command word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the chalk goes missing the next time it is stowed away.
1 132 gp 5 sp Engraved Topaz-studded ring uncommon A platinum ring, with 3 small topaz stones inset and fine engraving work.
1 20 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 360 gp Imp-powered lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 150 gp Mithral ear stud common A plain mithral stud, with a pin & clasp.
1 14 gp 8 sp 5 cp Money Pouch common Lionel's money pouch. It has 13 gp, 16 sp and 25 cp in it. 1 lbs.
1 60 gp Platinum necklace common A plain platinum necklace.
1 66 gp Tourmaline encrusted shoulder clasp common An elaborate gold shoulder clasp, with 4 small tourmaline stones inset.
1 Twine common A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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