Henry Gilmore

Male Halfling Poacher

He is an elderly halfling with amber eyes, a bald head, a clean shaven face, and pale white skin.

Personality Traits: Greedy, Tense.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 672 AC (Age 128)

Orientation: Hetrosexual

Home: None

Settlement: Peonyworth (immigrated from Leatherland)

Spouse: Eunice Gilmore (Deceased)

Mother: Pamphla Gilmore (Deceased)

Father: Godwyn Gilmore (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 13 10 12 9 12
-2 +1 +1 +1

ACHPPassive
Perception
Speed
12 16 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Acrobatics +3, Deception +3

Abilities:

  • Lucky. When Henry rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Henry has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Henry can move through the space of any creature that is of a size larger than small.
  • Sneak Attack. Once per turn, Henry can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Henry knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 4 sp 9 cp Money Pouch Henry's money pouch. It has 4 gp, 14 sp and 9 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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