Celebrien

Female Elven Housekeeper

She is an adult elf with silver eyes, long tied back auburn hair, and light pink skin.

Personality Traits: Impatient.

Alignment: lawful neutral.

She is a follower of Solina. (LG)

Born: 558 AC (Age 242)

Orientation: Bisexual

Home: Serias' Barbers

Settlement: Tol-Haldas

Mother: Serias the First

Father: Ecthelikil the First

Siblings

Statistics

STRDEXCONWISINTCHR
10 15 10 8 11 11
+2 -1

ACHPPassive
Perception
Speed
12 4 9 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Nature +2

Abilities:

  • Fey Ancestry. Celebrien has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 6 sp 5 cp Aquamarine pewter gorget uncommon A heavy gorget made of pewter, studded with a small aquamarine.
1 3 gp 2 sp Bottle of Chardonnay (Vintage 797) common A pale white, color of harvest straw, mild flavor. 2½ lbs.
1 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 25 gp Holy water (flask) common As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 1 gp 6 sp 2 cp Money Pouch common Celebrien's money pouch. It has 14 sp and 22 cp in it. ¾ lb.
1 3 cp Mop common A used mop, made of course strings of formally white yarn.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 3 gp 7 sp 5 cp Quartz ring common A electrum ring, with 1 small a quartz stone inset.
1 5 sp Rations (1 day) common Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

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