Nellathidor the Second
Male Elven Housekeeper
He is an adult elf with brilliant blue eyes, light-brown hair worn in a rounded bowl cut, and light brown skin.
Personality Traits: Evasive.
Alignment: chaotic good.
He is a follower of Solina. (LG)
Born: 433 AC (Age 367)
Orientation: Hetrosexual
Home: Finardan's Manor
Settlement: Tol-Haldas
Spouse: Indalnel the First
Mother: Nimloari the First (Deceased)
Father: Finardan the Second
Children
- Galadrim - age 106 ♂
Siblings
Half-Siblings (Father's Side)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 13 | 9 | 10 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Athletics +0
Abilities:
- Fey Ancestry. Nellathidor has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Indalnel" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Nellathidor stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 4 gp | Large gold ear hoop | A large gold hoop earring. | |
| 1 | 1 gp 4 sp 5 cp | Money Pouch | Nellathidor's money pouch. It has 1 gp, 3 sp and 15 cp in it. | ⅜ lb. |