Nimrari Aredhoth Rhyllgallsum
Female Elven Housekeeper
She is an adult elf with green eyes, long curly dyed blond hair, and light brown skin.
Personality Traits: Upbeat, Mean.
Alignment: chaotic neutral.
She is a follower of Caspio. (CG)
Born: 330 AC (Age 470)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Targlowuth
Spouse: Elrondor Celeng Slendeter
Mother: Tinuviiel Arwenwen Rhyllgallsum (Deceased)
Father: Ecthelikil Andueg Floweriil (Deceased)
Children
- Haldgon Mablon Slendeter - age 246 ♂
- Argon Findelil Slendeter - age 228 ♂
- Arfinar Celear Slendeter - age 145 ♂
Siblings
- Celegoon Floweriil - age 473 ♂
- Inuvel Elenir Rhyllgallsum - age 386 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 11 | 9 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Medicine +2
Abilities:
- Fey Ancestry. Nimrari has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | "Phrenology: Reading Skulls" |
By Doe Green Teaches a method for deducing personality and intellect from the shape of a persons head. Convincingly written but ultimately not useful or true. |
5 lbs. |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Comb | A comb. | ||
| 1 | 9 gp 5 sp | Engraved Quartz-studded ring | A gold ring, with 3 small quartz stones inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Elrondor Celeng" engraved on the inside. | |
| 1 | 29 gp 5 sp | Grandiose Quartz necklace | A electrum necklace, with a string of 10 medium quartz gems. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 3 sp 8 cp | Money Pouch | Nimrari's money pouch. It has 22 sp and 18 cp in it. | ¾ lb. |
| 1 | 2 cp | Soap |