Norah Brewer
Female Human Highwaywoman
She is an adult human with amber eyes, long tied back dark-brown hair, and light brown skin.
Personality Traits: Evasive.
Alignment: neutral.
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Colescliffe)
Mother: Emmeline Brewer (Deceased)
Father: Eddie Brewer the 2nd (Deceased)
Siblings
- Sargent Jessey Brady - age 55 ♀
- Rokilda Caperun - age 52 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 10 | 7 | 9 | 8 | 9 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Sleight of Hand +2, Perception +2, Deception +2
Abilities:
- Sneak Attack. Once per turn, Norah can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Norah knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Another chaotic woman" |
By Bodóni son of Mahurin Not a particularly famous book and a disappointing read. |
5 lbs. |
| 9 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 1 sp 4 cp | Money Pouch | Norah's money pouch. It has 5 gp, 1 sp and 4 cp in it. | ³⁄₁₆ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |