Essie Oldiffer
Female Half-Elven Seaman
She is an adult half-elf with brown eyes, black hair in a ponytail, and medium brown skin.
Personality Traits: Altruistic, Shy, Impatient.
Alignment: neutral.
Born: 671 AC (Age 129)
Orientation: Hetrosexual
Home: None
Settlement: Westhoughworth
Spouse: Lagot Stewart-Bolgenose (Deceased)
Mother: Avicia Oldiffer (Deceased)
Father: Paul Iliathorde (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 9 | 8 | 10 | 9 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 8 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Acrobatics +2, Deception +2
Abilities:
- Fey Ancestry. Essie has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sea-Legs. Essie has advantage on dexterity saves while sailing.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Every bad man" |
By Indurda Keoveth Not a particularly famous book and unintentionally funny. |
5 lbs. |
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lagot" engraved on the inside. | |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 15 gp | Map of Ataland | A complete and accurate map of Ataland. Includes major settlements, features and waters. | |
| 1 | 2 gp 3 sp 6 cp | Money Pouch | Essie's money pouch. It has 2 gp, 3 sp and 6 cp in it. | ΒΌ lb. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |