Fulumeek Neeppup
Male Otterfolk Housekeeper
He is an adult otterfolk with black eyes and medium brown fur with light brown streaks.
Personality Traits: Tired, Patient, Kind.
Alignment: lawful good.
He is a follower of Solos. (LN)
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: Neeppup's Manor
Settlement: Port Retden
Mother: Neep Rhululipup (Deceased)
Father: Wier Lerepup
Siblings
- Cleetu Neeppup - age 31 ♀
- Fliemeep Neeppup - age 31 ♂
- Peer Neeppup - age 30 ♂
- Mearit Neeppup - age 25 ♂
- Meana Neeppup - age 21 ♀
- Shreyekin Neeppup - age 21 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 11 | 11 | 9 | 11 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Perception +2
Abilities:
- Hold Breath. Fulumeek can hold their breath for up to 30 minutes at a time.
- Bite. Fulumeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 5 sp | A bracelet | A cord of platted leather with a small number of adamant beads. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 1 sp | Ladder (10-foot) | 25 lbs. | |
| 1 | 5 sp 2 cp | Money Pouch | Fulumeek's money pouch. It has 3 sp and 22 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 2 cp | Soap |