Arantda Goodbody
Female Halfling Housekeeper
She is an adult halfling with hazel eyes, long curly dark-brown and grey streaked hair, and dark brown skin.
Personality Traits: Kind, Pessimistic, Evasive.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Alworth
Spouse: Cotmaic Goodbody
Mother: Yolania John-Goodrogers
Father: Elbertse John-Goodrogers
Children
- Yolania Goodbody - age 4 ♀
- Fatida Goodbody - age 0 ♀
Siblings
- Sigiuc John-Goodrogers - age 32 ♂
- Mantisarl John-Goodrogers - age 24 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 15 | 9 | 10 | 11 | 13 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Lucky. When Arantda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Arantda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Arantda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "My ugly forest" |
By Minnie Kirkpatrick Not a particularly famous book and a disappointing read. |
5 lbs. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 8 gp 4 sp | Elaborate Quartz broach | An elaborate gilded copper broach, with a 3 medium quartz gems inset. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Cotmaic" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 3 sp 4 cp | Money Pouch | Arantda's money pouch. It has 3 sp and 4 cp in it. | ⅛ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |