Recruit Cosior Goodbody-Gooldfield
Male Halfling Guard
He is an adult halfling with hazel eyes, short light-brown and grey streaked hair, bushy sideburns, and medium brown skin.
Personality Traits: Tired, Extroverted, Mean.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 731 AC (Age 69)
Orientation: Hetrosexual
Home: Barracks
Settlement: Rosasarod (immigrated from Alworth)
Mother: Arantda Goodbody-Gooldfield (Deceased)
Father: Aldegaras Goodbody-Gooldfield (Deceased)
Siblings
- Rufugo Goodrogers-Gooldfield - age 70 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 9 | 8 | 9 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 10 | 9 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortbow. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Intimidation +2, Perception +1
Abilities:
- Lucky. When Cosior rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Cosior has advantage on saving throws against being frightened.
- Halfling Nimbleness. Cosior can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
| 1 | 2 gp | Electrum septum ring | A thick electrum hoop, worn through the nose. | |
| 1 | 5 gp | Engraved gold ring | A gold ring, with distinctive halfling engraving. | |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 3 gp 3 sp 1 cp | Money Pouch | Cosior's money pouch. It has 2 gp, 11 sp and 21 cp in it. | ⅝ lb. |
| 1 | 1 cp | Riversticks (Gaming Set) |
Four custom modified oak sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |