Fastrevus Flrór

Male Halfling Veteran Adventurer

He is an elderly halfling with amber eyes, a bald head, a clean shaven face, and olive skin.

Personality Traits: Upbeat, Responsible, Personable.

Alignment: neutral.

Born: 695 AC (Age 105)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Clayton (immigrated from Alworth)

Spouse: Bombin Flrór (Deceased)

Mother: Dilocda Noyes (Deceased)

Father: Nigo Noyes (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 14 11 10 11 10
+1 +2

ACHPPassive
Perception
Speed
16 40 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Acrobatics +5

Abilities:

  • Lucky. When Fastrevus rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Fastrevus has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Fastrevus can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Fastrevus can take an additional action on their turn.
  • Multiattack. Fastrevus attacks twice.

Spoken Languages: Halfling, Common, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Bombin" engraved on the inside.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 4 gp 7 sp Money Pouch Fastrevus' money pouch. It has 2 gp, 26 sp and 10 cp in it. ¾ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

Download as Fantasy Grounds NPC

Send Feedback