Eglith
Male Elven Poacher
He is an adult elf with blue eyes, short light-brown hair, a clean shaven face, and light brown skin.
Personality Traits: Hilarious, Cautious, Tolerant.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 429 AC (Age 371)
Orientation: Homosexual
Home: None
Settlement: Ingwich Beacon (immigrated from Nightmeaeth)
Mother: Idrilel the Second
Father: Enlorfdor the First (Deceased)
Siblings
- Daerny the Third - age 379 ♂
- Idride the Second - age 204 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 13 | 9 | 6 | 12 | 9 |
-2 | +1 | -2 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 16 | 8 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +0, Sleight of Hand +3, Acrobatics +3, Deception +2
Abilities:
- Fey Ancestry. Eglith has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sneak Attack. Once per turn, Eglith can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Eglith knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Elvish, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | Broken arrow | A broken arrow, missing its tip. | ||
7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 4 gp 2 sp 4 cp | Money Pouch | Eglith's money pouch. It has 3 gp, 10 sp and 24 cp in it. | ¾ lb. |
1 | 50 gp | Spellbook | Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. | 3 lbs. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |