Curtis Denton the 2nd
Male Human Master Carpenter's Apprentice
He is an adolescent human with blue eyes, long light-brown hair with a fringe cut, and olive skin.
Personality Traits: Downbeat, Personable.
Alignment: neutral.
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Dibble's Carpenters
Settlement: Ferngate
Mother: Rose Denton
Father: Marshall Denton
Siblings
- Abbie Denton - age 14 ♀
- Winston Denton - age 10 ♂
- Margarett Denton - age 7 ♀
- Flossie Denton - age 5 ♀
- Gamel Denton - age 2 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 13 | 8 | 8 | 11 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | 8 gp | Carpenter's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 6 lbs. |
| 1 | 7 sp 1 cp | Money Pouch | common | Curtis' money pouch. It has 6 sp and 11 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 25 gp 6 sp 4 cp | Pair of Quartz encrusted shoulder clasps | common | An pair of elaborate copper shoulder clasps, with 10 medium quartz stones between them. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |