Neyer Cherepup
Male Otterfolk Orchardist
He is an adult otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Personality Traits: Shy.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Orchard
Settlement: Cleveden
Mother: Chere Pienpup
Father: Meyelee
Siblings
- Mooma Cherepup - age 14 ♀
- Reekol Cherepup - age 14 ♂
- Kheyey Cherepup - age 11 ♀
- Shroor Cherepup - age 11 ♂
- Ziena Cherepup - age 11 ♀
- Were Cherepup - age 8 ♀
- Threetee Cherepup - age 6 ♀
- Clearup Cherepup - age 4 ♂
- Meru Cherepup - age 4 ♀
- Friell Cherepup - age 4 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
9 | 13 | 7 | 9 | 10 | 9 |
+1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 5 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Animal Handling +2, Nature +2
Abilities:
- Hold Breath. Neyer can hold their breath for up to 30 minutes at a time.
- Bite. Neyer can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 6 gp 5 sp | A solid gold neck ring | A chorded gold band, with a loop clasp, worn around the neck. | |
1 | Child's drawing | A child's drawing of a frog. | ||
1 | 50 gp | Draft Horse | ||
1 | 9 sp 9 cp | Money Pouch | Neyer's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
1 | 17 gp 8 sp 5 cp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate gilded copper shoulder clasps, with 13 small quartz stones between them. | |
1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |