Preyeru Aldasapup

Female Otterfolk Druid

She is an adult otterfolk with grey eyes and dark brown fur with brown fur on their face and chest.

Personality Traits: Reckless, Energetic, Shy.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 783 AC (Age 17)

Orientation: Hetrosexual

Home: Threamapup's Mystical Apothecary

Settlement: Cleveden

Spouse: Ller Shoolipup

Mother: Aldasa Nealapup

Father: Dereep Theyerepup (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 12 8 9 11 8
-2 +1 -1 -1

ACHPPassive
Perception
Speed
13 14 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Religion +2, Nature +2

Abilities:

  • Hold Breath. Preyeru can hold their breath for up to 30 minutes at a time.
  • Bite. Preyeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Preyeru can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Preyeru is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
2 Dice A standard six-sided die.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 1 gp 2 sp 4 cp Money Pouch Preyeru's money pouch. It has 12 sp and 4 cp in it. ⁵⁄₁₆ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Smooth Stone A tumbled smooth stone with "Ller" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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