Roburmac Vail
Male Halfling Veteran Adventurer
He is an elderly halfling with grey eyes, a bald head, bushy sideburns, and pale white skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 719 AC (Age 81)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Merryham
Spouse: Maxicks Vail (Deceased)
Mother: Pervnta Vail (Deceased)
Father: Herindo Vail (Deceased)
Siblings
- Gorbuccaic Goldarm - age 98 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 10 | 9 | 9 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 40 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +4, Perception +3
Abilities:
- Lucky. When Roburmac rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Roburmac has advantage on saving throws against being frightened.
- Halfling Nimbleness. Roburmac can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Roburmac can take an additional action on their turn.
- Multiattack. Roburmac attacks twice.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Maxicks" engraved on the inside. | |
| 1 | 4 gp 2 sp 3 cp | Money Pouch | common | Roburmac's money pouch. It has 3 gp, 10 sp and 23 cp in it. | ¾ lb. |
| 1 | Old pipe | common | A filthy old clay pipe. | ||
| 1 | 100 gp | Poison, basic (vial) | common | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 50 gp | Scale Mail | common | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | common | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | common | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 25 gp 4 cp | Tourmaline earring | uncommon | A pewter earring, with a medium tourmaline inset. |