Roburmac Vail

Male Halfling Veteran Adventurer

He is an elderly halfling with grey eyes, a bald head, bushy sideburns, and pale white skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 719 AC (Age 81)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Merryham

Spouse: Maxicks Vail (Deceased)

Mother: Pervnta Vail (Deceased)

Father: Herindo Vail (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 13 10 9 9 10
+1 +1

ACHPPassive
Perception
Speed
15 40 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +4, Perception +3

Abilities:

  • Lucky. When Roburmac rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Roburmac has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Roburmac can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Roburmac can take an additional action on their turn.
  • Multiattack. Roburmac attacks twice.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Maxicks" engraved on the inside.
1 4 gp 2 sp 3 cp Money Pouch common Roburmac's money pouch. It has 3 gp, 10 sp and 23 cp in it. ¾ lb.
1 Old pipe common A filthy old clay pipe.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 50 gp Scale Mail common Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword common A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear common A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 25 gp 4 cp Tourmaline earring uncommon A pewter earring, with a medium tourmaline inset.

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