Myer Drapier

Male Human Noble

He is an elderly human with green eyes, very short white hair, stubble, and light pink skin.

Personality Traits: Daring.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 742 AC (Age 58)

Orientation: Hetrosexual

Home: Drapier's Manor

Settlement: Wirkscliffe

Spouse: Asphima Drapier

Mother: Alberta Drapier (Deceased)

Father: Absalom Drapier (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 13 11 11 11 12
-2 +1 +1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +3

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Glind palt Nimbë" common By Inelda Orbrysar

A collection mournful poems in the original Elvish.
5 lbs.
1 15 gp "My right desert" (Signed) uncommon By Wrawopys Hyshaer

Not a particularly famous book and unintentionally funny. It has been signed by the author.
5 lbs.
1 Negotiable Disappearing quill of truesight uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you gain truesight for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the feather goes missing the next time it is stowed away.
1 100 gp 4 sp Extravagant Ruby necklace uncommon A gilded copper necklace, with a string of 2 small ruby gems.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Asphima" engraved on the inside.
1 20 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 14 gp 9 sp 1 cp Money Pouch common Myer's money pouch. It has 14 gp, 7 sp and 21 cp in it. ⅞ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 100 gp Thin mithral ear ring common A thin hoop of mithral wire, worn as an earring.
1 Twine common A short length of twine. Just a few foot long.

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