Pen Teyemapup
Female Otterfolk Angler
She is an elderly otterfolk with grey eyes and grey fur with light brown fur on their face and chest.
Personality Traits: Honest.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 746 AC (Age 54)
Orientation: Hetrosexual
Home: River Inlet
Settlement: Withernden
Spouse: Cheell Deappup (Deceased)
Mother: Teyema Penpup (Deceased)
Father: Fleyell Learupup (Deceased)
Children
- Kheyen Penpup - age 40 ♀
- Reareep Penpup - age 40 ♂
- Neep Penpup - age 36 ♀
- Preyeli Penpup - age 24 ♀
- Fleyell Penpup - age 22 ♂
Siblings
- Fremeep Teyemapup - age 44 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 8 | 10 | 10 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +1, Nature +2
Abilities:
- Hold Breath. Pen can hold their breath for up to 30 minutes at a time.
- Bite. Pen can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Broken arrow | common | A broken arrow, missing its tip. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Pen's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 80 gp | Wind-up mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board has a key which when wound for 6 seconds (1 turn) powers the mistars board for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |