Nellalmo Quellde
Male Elven Housekeeper
He is an adolescent elf with blue eyes, long curly blond hair, and pale white skin.
Personality Traits: Lost Faith, Cautious, Honest.
Alignment: neutral.
Born: 743 AC (Age 57)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Bottesbrough
Mother: Shren Auglaver
Father: Finardan Quellde
Siblings
- Angror Quellde - age 219 ♂
- Orophinon Quellde - age 212 ♂
- Argont Quellde Pansose - age 189 ♂
- Orfiant Quellde - age 162 ♂
- Celebornlod Quellde - age 149 ♂
- Minyon Quellde - age 143 ♂
- Arwewen Auglaver - age 90 ♀
- Mahtaer Quellde - age 1 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 12 | 9 | 10 | 8 |
| +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, Insight +2
Abilities:
- Fey Ancestry. Nellalmo has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 25 gp 5 sp 3 cp | Engraved Quartz ring | uncommon | A silver ring, with 1 very large a quartz stone inset and fine engraving work. | |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 1 sp 5 cp | Jagged tooth necklace | common | The tooth from a large predator, strung on a leather chord. | |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 1 gp 5 sp 4 cp | Money Pouch | common | Nellalmo's money pouch. It has 1 gp, 5 sp and 4 cp in it. | ³⁄₁₆ lb. |
| 1 | 100 gp | Poison, basic (vial) | common | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |