Glorfinor Tarsiiir

Male Elven Housekeeper

He is an adolescent elf with blue eyes, scruffy light-brown hair, and light brown skin.

Personality Traits: Oblivious.

Alignment: neutral.

Born: 741 AC (Age 59)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Bottesbrough

Mother: Celebel Erdagil

Father: Belegion Tarsiiir

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 9 9 12
-2 +1 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Insight +2

Abilities:

  • Fey Ancestry. Glorfinor has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp "One peaceful island" common By Celebda the First

Not a particularly famous book, yet memorable.
5 lbs.
1 3 gp 2 sp 5 cp A solid electrum neck ring common A chorded electrum band, with a loop clasp, worn around the neck.
2 Broken arrow common A broken arrow, missing its tip.
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 6 sp Money Pouch common Glorfinor's money pouch. It has 6 sp in it. ⅛ lb.
1 3 cp Mop common A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Negotiable Warm amber knock fish uncommon A small fish carved of amber. A command word "exam" is scratched on the design. If you speak the word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The fish is warm to the touch.

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