Selindaba Erdagil
Female Elven Housekeeper
She is an adult elf with grey eyes, long styled brown hair, and light brown skin.
Personality Traits: Jovial, Pessimistic.
Alignment: neutral.
Born: 466 AC (Age 334)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Bottesbrough
Spouse: Wuvaraan Ornmiast
Mother: Rianien Erdagil
Father: Yarstup Hachamaryn (Deceased)
Children
- Eldiain Erdagil - age 213 ♀
- Turgolason Ornmiast - age 100 ♂
- Inaris Ornmiast - age 52 ♂
- Quennrim Ornmiast - age 0 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 8 | 12 | 8 | 11 |
| -2 | +1 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Medicine +3
Abilities:
- Fey Ancestry. Selindaba has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Delving Deeper" |
By Thóni Eagertunnel A guide on the construction of deep mineshafts, with a particular emphases on how to do so safely. It covers such mining disasters as cave-ins, flooding, gas-pockets and monster attacks. |
5 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Wuvaraan" engraved on the inside. | |
| 1 | 26 gp 5 sp | Grandiose Quartz necklace | A gold necklace, with a string of 7 medium quartz gems. | |
| 1 | 8 sp | Large silver ear hoops | A pair of large silver hoop earrings. | |
| 1 | 4 sp 3 cp | Money Pouch | Selindaba's money pouch. It has 2 sp and 23 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |