Tantna Kirkpatrick

Female Halfling Master Weaver's Apprentice

She is an adolescent halfling with amber eyes, short black hair in a side parting, and dark brown skin.

Personality Traits: Cautious, Energetic, Impatient.

Alignment: neutral.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Stratton's Weavers

Settlement: Bildaville

Mother: Rosavara Kirkpatrick

Father: Obras Kirkpatrick

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 9 11 9 11
-2 +2

ACHPPassive
Perception
Speed
12 6 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Tantna rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Tantna has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Tantna can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
3 Button A loose green button.
1 4 gp Gold septum ring A thick gold hoop, worn through the nose.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 5 sp 9 cp Money Pouch Tantna's money pouch. It has 5 sp and 9 cp in it. ¼ lb.

Download as Fantasy Grounds NPC

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