Diamoba Wheeler-Kirkpatrick
Female Longfoot Housekeeper
She is an adult longfoot with blue eyes, dyed light-brown hair in a ponytail, and olive skin.
Personality Traits: Tired, Candid, Kind.
Alignment: chaotic good.
She is a follower of Gaia. (CN)
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Bildaville
Mother: Panslia Wheeler-Kirkpatrick
Father: Olman Wheeler-Kirkpatrick
Siblings
- Anchogar Wheeler-Kirkpatrick - age 15 ♂
- Roderiballbo Wheeler-Kirkpatrick - age 13 ♂
- Melissca Wheeler-Kirkpatrick - age 5 ♀
- Beryltha Wheeler-Kirkpatrick - age 0 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 9 | 11 | 7 | 8 |
| +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Diamoba rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Diamoba has advantage on saving throws against being frightened.
- Halfling Nimbleness. Diamoba can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Bell | common | ||
| 4 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 3 gp | Electrum necklace | common | A plain electrum necklace. | |
| 1 | 25 gp 2 sp 7 cp | Engraved Garnet ring | uncommon | A gilded copper ring, with 1 medium a garnet stone inset and fine engraving work. | |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 2 gp 6 sp 8 cp | Money Pouch | common | Diamoba's money pouch. It has 25 sp and 18 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |