Malvnda Hutchinson-Stratton
Female Halfling Housekeeper
She is an adult halfling with grey eyes, long flowing light-brown and grey streaked hair, and olive skin.
Personality Traits: Idealistic, Mean.
Alignment: neutral.
Born: 768 AC (Age 32)
Orientation: Hetrosexual
Home: Hutchinson's Best Furriers
Settlement: Bildaville
Spouse: Nicholas Hutchinson-Stratton
Mother: Rowada Hutchinson
Father: Theobol Hutchinson
Children
- Obin Hutchinson-Stratton - age 10 ♂
- Ginara Hutchinson-Stratton - age 4 ♀
- Rowada Hutchinson-Stratton - age 1 ♀
- Jemimsa Hutchinson-Stratton - age 0 ♀
Siblings
- Pernelta Hutchinson - age 27 ♀
- Estellda Hutchinson - age 20 ♀
- Ismoick Hutchinson - age 13 ♂
- Everaph Hutchinson - age 11 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 9 | 10 | 10 | 11 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Malvnda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Malvnda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Malvnda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Nicholas" engraved on the inside. | |
| 1 | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
| 1 | 2 sp 5 cp | Money Pouch | Malvnda's money pouch. It has 1 sp and 15 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | Stale hunk of cheese | A stale hunk of cheese. |