Threp Hulutupup
Female Otterfolk Housekeeper
She is an adolescent otterfolk with grey eyes and grey fur with light brown fur on their feet.
Personality Traits: Kind.
Alignment: neutral.
Born: 793 AC (Age 7)
Orientation: Hetrosexual
Home: Hulutupup's Local Groomers
Settlement: Bideden
Mother: Hulutu Theetupup
Father: Wulull
Siblings
- Fela Hulutupup - age 15 ♀
- Seema Hulutupup - age 5 ♀
- Plulukin Hulutupup - age 5 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 10 | 9 | 11 | 13 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Persuasion +3
Abilities:
- Hold Breath. Threp can hold their breath for up to 30 minutes at a time.
- Bite. Threp can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 2 gp 6 sp 8 cp | Elaborate Quartz broach | An elaborate pewter broach, with a 2 small quartz gems inset. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 19 gp 5 sp | Jade necklace | A gold necklace, with a small jade gem hanging from it. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 9 sp | Money Pouch | Threp's money pouch. It has 8 sp and 10 cp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 cp | Pole (10-foot) | 7 lbs. |