Jielee
Male Otterfolk Housekeeper
He is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.
Personality Traits: Dull.
Alignment: neutral.
Born: 791 AC (Age 9)
Orientation: Hetrosexual
Home: Hulutupup's Local Groomers
Settlement: Bideden
Mother: Freyep
Father: Minyin Riell
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 8 | 9 | 10 | 8 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Medicine +2
Abilities:
- Hold Breath. Jielee can hold their breath for up to 30 minutes at a time.
- Bite. Jielee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Lament" | A book of sacred songs celebrating death, most often used in worship of Kalis and at the funerals of his followers. | 5 lbs. |
| 1 | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
| 1 | Comb | A comb. | ||
| 1 | 2 sp 6 cp | Money Pouch | Jielee's money pouch. It has 1 sp and 16 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |