Khiemeep Feelipup

Male Otterfolk Bandit

He is an adult otterfolk with one black eye (his right is covered by an eye-patch) and grey fur with white streaks.

Personality Traits: Shy.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Bideden)

Mother: Feeli Jeerupup (Deceased)

Father: Theall Shreeypup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 10 8 11 13
+1 -1 +1

ACHPPassive
Perception
Speed
12 16 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Sleight of Hand +3, Acrobatics +3, Perception +1

Abilities:

  • Hold Breath. Khiemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Khiemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Sneak Attack. Once per turn, Khiemeep can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Khiemeep knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 8 matches.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
9 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 4 sp 7 cp Money Pouch Khiemeep's money pouch. It has 2 gp, 22 sp and 27 cp in it. 1 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

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