Threyeli Fiemapup

Female Otterfolk Sage

She is an adult otterfolk with black eyes and light brown fur with dark brown spots.

Personality Traits: Mean.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: None

Settlement: Amaredhir (immigrated from Bideden)

Spouse: Rhoolo Cleppup (Deceased)

Mother: Fiema Celenwde Finduillaspup (Deceased)

Father: Threyekin Sierepup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 11 7 8
-2 +2 -1 -1

ACHPPassive
Perception
Speed
14 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Performance +1, History +1

Abilities:

  • Hold Breath. Threyeli can hold their breath for up to 30 minutes at a time.
  • Bite. Threyeli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Threyeli can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Threyeli is a spellcaster. Her spellcasting ability is chr (spell save DC 9, +1 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 25 gp Dulcimer If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 10 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 5 gp 2 sp 2 cp Money Pouch Threyeli's money pouch. It has 4 gp, 11 sp and 12 cp in it. ½ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 Smooth Stone A tumbled smooth stone with "Rhoolo" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 30 gp Viol If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.

Download as Fantasy Grounds NPC

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